• Tellart Culture
  • Tellart Culture
  • Tellart Culture
  • Tellart Culture
  • Tellart Culture
  • Tellart Culture
  • Tellart Culture
  • Tellart Culture
  • Tellart Culture
  • Tellart Culture

Explorers, inventors, storytellers

Merging design craft with emerging technology

21st Century Designers

We are an international team of industrial + graphic designers, electronics + software engineers, filmmakers + architects. We work at the boundaries of technology to create transformative experiences in service of humanity, the planet and our future.

Inventing hands-on

Real invention comes not only from discovering human needs and business opportunities, but also from exploring the unique strengths of raw materials. Tellart specializes in turning opaque, intangible technologies into materials for sketching, experimenting and prototyping.

Tellart Culture

Pioneering physical + digital experiences

Since our founding in 2000, we have been part of a core group of design pioneers defining the Internet of Things. We are known for bringing the digital beyond the screen, into the physical objects and spaces around us.

Tellart Culture

Embracing new technologies

Technology is rapidly becoming more complex and opaque. New technologies like machine intelligence, synthetic biology and programmable matter now promise to further disrupt our material culture. We are expanding our R&D into these new areas.

Taking the long view

Tellart is actively working with a council of experts including materials and data scientists, urbanists, futurists and policy makers to collectively anticipate the downstream systemic implications of decisions we make today.

Broadening horizons

We are optimistic that technology—when given form through responsible design—can lead to objects, environments and systems that widen our perceptions and connect us in new ways to nature and to each other.

Learn more about our culture.

Tellart Culture


  • Matt Cottam Founder and CDOChief Design Officer

    Matt Cottam

    As Chief Design Officer, Matt shapes Tellart's strategic direction and creative practice. He is an internationally recognised speaker and professor of design. He is a member of the Core Faculty at Copenhagen Institute of Interaction Design (CIID, Denmark) and was previously an Adjunct Professor at Umeå Institute of Design (UID, Sweden), and a member of the Rhode Island School of Design faculty for ten years (RISD, USA).

    Matt holds both Bachelor of Fine Arts and Bachelor of Industrial Design degrees from RISD, as well as a Masters of Fine Arts in Interaction Design from Umeå University. In addition to his design education and practice, Matt has been an Advanced Life Support Paramedic on the United States' federal disaster medical team and National Ski Patrol. He is also an Ocean Yachtmaster (RYA) and Rescue Diver (PADI), and is a member of Royal Ocean Racing Club, the General Society of Mayflower Descendants and Sons of the American Revolution. Matt is an avid sailor and has made several trans-Atlantic ocean races.

  • Nick Scappaticci Founder and CEOChief Executive Officer

    Nick Scappaticci

    As Chief Executive Officer, Nick leads Tellart in high-level operational and strategic decisions, while still being involved in details of project development and execution. He is responsible for leading a staff of strategists, designers and technologists, and for creating a cohesive cultural environment for Tellart that enables project and career success.

    Nick studied Industrial Design at the Rhode Island School of Design (RISD). He is currently a member of the Adjunct Faculty at RISD where he teaches interface design and senior studio.

  • Brian Hinch Head of Production

    Brian Hinch

    As head of Tellart's team of producers, Brian contributes to projects at many different stages, from planning, through concept development and design, to implementation and deployment. He believes deeply in the value of cross-disciplinary collaboration, and that by constantly reconsidering the design of the design process itself we will see more genuinely beneficial things in the world. Brian combines formal training at Rhode Island School of Design with years building software and hardware—internally and for clients—and loves systems that are meaningful, extensible, and sustainable.

    Brian graduated from the Graphic Design department of the Rhode Island School of Design, and has taught or led many courses and workshops at institutions and conferences internationally.

  • Paul Skinner Creative Director

    Paul Skinner

    Paul works closely with clients, partners, and Tellart's own design and engineering teams. From concept development through to delivery, he ensures projects develop creatively through each stage of the design process. His project management abilities are balanced with a passion and talent for creativity in technology; his ability to deeply understand business, brand and project strategies informs his work developing creative concepts, and getting knee-deep in code and electronics. Paul is based in Amsterdam, working on projects for Tellart globally.

    Paul graduated in 2006 with first class honors in MediaLab Arts, which formed part of i-DAT, the University of Plymouth's lab for creative research, experimentation and innovation across the fields of digital art, science and technology. During this time his main area of inquiry was embodied interaction, and the philosophical teleologies that underpin embodied interaction.

  • Mikhail Mansion Technology Director

    Mikhail Mansion

    As Technology Director, Mikhail helps the team push boundaries of storytelling and experience design through emerging technology, creative software, and cutting-edge hardware and fabrication methods. He collaborates closely with clients and internal team members to build system architectures and engineering plans, prototype electronics and hardware concepts, and lead on-site installations. He values a hands-on leadership approach and continues to write code, solder circuits and fabricate objects everyday.

    Mikhail maintains a fine arts practice that compliments his work with Tellart. Using abstract animation, composition, algorithm and mechanism, he explores systems, forces, ephemera, perception, sensation, motion, space, sound and numerical relationships between natural environments and artificial systems. His work has been shown in a range of museums, galleries, observatories and science centers around the world.

    Mikhail holds an M.F.A. in Digital + Media from Rhode Island School of Design, a B.F.A. in Electronic Media Art and Technology from the University of Tampa, and a Certificate in Teaching and Learning from Brown University. Mikhail also holds several other certificates in media production, electronics and aircraft weapons systems. He is a veteran of the US Air Force.

  • Zaza Zuilhof Lead Designer

    Zaza Zuilhof

    As Lead Designer, Zaza works closely with clients, partners and Tellart's internal team, to give form to strategies, installations and exhibitions. At Tellart Zaza has worked on several award-winning projects, including four editions of The Museum of the Future in Dubai, The S7 Imagination Machine and an interactive artwork for World Economic Forum 2017. Zaza likes to question the questions and aims to create healthy dialogue between high level strategies and hands-on experiments.

    Zaza holds a Master's Degree in Interaction Design from the Copenhagen Institute for Interaction Design. A native of the Netherlands, Zaza also holds a Bachelors in Industrial Design from the Technical University of Eindhoven.

  • Maia Garau Lead Strategist

    Maia Garau

    Maia Garau is a design strategist, researcher and educator. She has a background in user research and information design and enjoys transforming complexity into clarity, translating insights into new and improved experiences. She specializes in designing and facilitating fast-paced and highly visual discovery workshops that help business leaders align, make sense of complex information and tell focused, engaging stories to achieve their desired results. At Tellart she works closely with designers from multiple disciplines to define user needs and craft a dynamic yet rigorous approach to ideation and concept development.

    Maia has a BA in comparative literature from Brown University (honors, Magna Cum Laude, Phi Beta Kappa), an MSc in virtual environments from the Bartlett School of Architecture (Distinction) and a PhD in computer science from University College London (Finalist, 2004 British Computer Society/Conference of Professors and Heads of Computing Distinguished Dissertation Awards). She is trained as a Montessori Assistant to Infancy (age 0-3) by Association Montessori Internationale.

  • Sarah Rosenbach Bus. Dev.Business Development Director

    Sarah Rosenbach

    Sarah Rosenbach works to develop new opportunities for Tellart. Sarah joined Tellart after being a client for two and a half years for Toyota's Concept-i project. As a Design Strategist, Sarah has worked in design consultancies for almost twenty years. As Director of Design Strategy at the Institute for Creative Integration, she led design research and strategy programs primarily for Toyota's design teams. Prior to that she led Design Strategy for BMW Group Designworks and frog design, working on a range of projects from redesigning vacuum cleaners to roadmapping mobile devices to envisioning the future of banking and more.

    Sarah graduated with Highest Honors from Smith College with a BA in Theatre Arts, emphasis Directing. Her thesis work was on Balinese Wayang Kulit. Her background in performance is often utilized in business contexts from teaching engineers improv to proposing the arc of a museum experience.

  • James Smalls Senior Designer

    James Smalls

    At Tellart, James is tasked with developing unique interface approaches to web, mobile and physical interaction applications. He leverages his training in Graphic Design and communication sensibilities to create compelling layouts and visual interfaces across all media, and provides sketches and renderings to support Tellart's concept generation and prototyping efforts with clients.

    James graduated from the Milwaukee Institute of Art & Design, majoring in Communication Design with further studies in Animation and Illustration.

  • Laila Aukee Senior Designer

    Laila Aukee

    As a strategist at Tellart, Laila works to understand and communicate complex systems through diagramming, mapping, and other documentation tools. She works across a wide variety of client and internal projects in order to better frame project challenges and solutions. With strong analytic and conceptual skills, Laila is also involved with new concept development brainstorms, early project research, interface layouts and inventories, and interpretation of system and software architectures.

    Laila graduated from the Rhode Island School of Design, where she studied Industrial Design and took courses at Brown and MIT. As a student at RISD, Laila embraced the idea of design with a focus on end user usability, and particularly enjoyed applying that philosophy to the design of intangible interactions for new technologies.

  • Emily Leighton Senior Designer

    Emily Leighton

    As a designer, Emily works to conceptualize and develop design for interactive experiences, with a special focus on three-dimensional design for exhibits. She applies her education and evaluation background to both concept development and implementation phases of design projects. Drawing from her interior architecture training, Emily works closely with clients to interpret ideas and iterate physical forms for interactive experiences, and has a particular passion for educational spaces and accessible experiences for diverse users.

    Emily received her Masters of Design in Adaptive Reuse from the Interior Architecture department at the Rhode Island School of Design. Her thesis work resulted in the design and build-out of an interactive pop-up art museum in Central Falls, RI.

  • Jack Lenk Senior Producer

    Jack Lenk

    As a producer at Tellart, Jack consults with clients and coordinates design, development, and fabrication teams to define and deliver interactive projects. He also contributes to Tellart's video-based documentation and communication initiatives. Jack is passionate about communication design and media production. He is an award winning photographer and seasoned film editor with a wide range of experience, from toy storytelling at Hasbro to climate conference reporting at the United Nations.

    Jack graduated from the Industrial Design department at Rhode Island School of Design, where he also pursued studies in Graphic Design and Photography. Jack has taught workshops at the Nieman Foundation for Journalism (Harvard) and continuing education classes at RISD, focused on media production and product management.

  • Charlie Ledbetter Senior Producer

    Charlie Ledbetter

    Charlie is a project manager and designer who works closely with Tellart's clients to ensure that project design objectives are met through clear deliverables and process. He is especially dedicated to aligning design decisions with technology needs, and employs rigorous troubleshooting and iteration of design concepts to ensure seamless integration and implementation.

    Charlie's early interest in physics and universal design principles led him to major in Painting at RISD, where he explored design fundamentals and also developed an interest in fabrication and production of artistic objects.

  • Ries Straver Senior Producer

    Ries Straver

    Ries is a Senior Producer and video maker. Having managed some of Tellart's largest and most ambitious projects to date, Ries is a motivational powerhouse. In addition, over the last 15 years Ries has written, produced and directed dozens of independent and commissioned films. This deep knowledge and experience in producing video lends itself naturally to Tellart's multi-sensory projects, where audiovisual production and storytelling are critical.

    Ries holds a bachelor degree from the Design Academy, Eindhoven. His graduation project, which ended up in the San Francisco MoMA, reflected on something he's always been fascinated by: The relationship between man and technology. Prior to joining Tellart, Ries led the video department at Fabrica, Benetton's communication research center.

  • Jesus Galvez Senior Technologist

    Jesus Galvez

    As a Senior Technologist at Tellart, Jesus works to balance technical functionality and constraints with the human need for interaction and connection. He has a hand in articulating varying levels of the consumer experience. Jesus comes from having explored the deep possible connections between machines and humans, including the use of technology in psychological fields. Jesus is a member of the Ocean State Maker Mill organization and founder of the Pre-Engineering Program at the Providence Career & Technical Academy High School.

    Jesus has a Masters of Science degree in Industrial and System Engineering from the University of Rhode Island. He received his Bachelors of Science in Industrial Engineering from the Universidad de Zaragoza with a focus in Industrial Design.

  • Fernando Diaz Smith Technologist

    Fernando Diaz Smith

    As a technologist at Tellart, Fernando works with hardware to construct and actualize clients' visions. Fernando prototypes solutions and effectively implements adjustments and improvements along the way. On Tellart's Research and Development team, he draws upon his design training as well as skills honed in his previous work at Maryann Thompson Architects, Decor Craft, Inc., and as the Art Director for Providence's TEDx 2012 events. His work has been featured in international publications such as Contagious magazine, and in 2011 was featured as part of an installation at Japan Society.

    Fernando is a graduate of the Industrial Design program at the Rhode Island School of Design.

  • Haiden Goggin Designer

    Haiden Goggin

    As a designer at Tellart, Haiden helps bring the visions of the team and our clients to life. He helps to guide physical design through each step of production, from sketching initial concepts to designing and building the final experience. Haiden's visual storytelling methods are used to analyze, inform and shape the current state of each project, and are vital to the successful communication of Tellart's designs. His ability to rapidly iterate design concepts enables quick decision making and feedback between Tellart and our clients.

    Haiden received his Bachelor's Degree in Industrial Design at Wentworth Institute of Technology. During his time at Wentworth, Haiden focused on the virtual and 3D aspects of design, using his keen eye to visualize his projects in the most realistic and achievable light. Having lived and worked in Berlin, Boston and Providence, Haiden has had exposure to a variety of design methodologies and practices.

  • Sabrina Verhage Technologist

    Sabrina Verhage

    Sabrina designs and develops immersive interactive environments that synthesize architecture with media technology. As a media artist Sabrina has created and exhibited several interactive installations and generative art works. She is particularly interested in integrations of digital technologies into our physical world. Highly fascinated by the influence of modern technology on human behavior, she strives to create engaging experiences that enable social interaction and change.

    Sabrina is co-founder of Creative Coding Amsterdam, a monthly meetup for creative coding enthusiasts. She is actively engaged in the creative coding community and frequently visits and volunteers at media art and technology events throughout Europe.

    Sabrina earned her Bachelor of Architecture from Delft University of Technology, after which she spent a year in Los Angeles pursuing MediaSCAPES at Southern California Institute of Architecture (SCI-Arc). After this introduction to emerging relationships within technology, media and architecture, she moved her focus from architecture towards interactive environments, and she achieved her Master's Degree in Media Technology at Leiden University, combining creativity and technology with scientific research.

  • Luca Zander Designer

    Luca Zander

    As a designer at Tellart, Luca works across multiple creative disciplines including spatial, industrial and graphic design, moving image design and video production. He creates renderings and physical prototypes to support concept generation and has a passion for the 3D and virtual aspects of capturing design ideas. A creative technologist by training, Luca has broad experience developing interactive applications. He was born and raised in Germany and currently lives in Amsterdam.

    Luca received his Bachelor's degree in Creative Technology from the University of Twente in Enschede, Netherlands. His minor in Industrial Design focused on the interaction between humans and their physical world.

  • Yael Agmon Strategist

    Yael Agmon

    As a Strategist at Tellart, Yael uses her background as an architect, urban designer and researcher to develop and visualize concepts at the outset of projects. She works closely with Tellart's Strategy and Design Direction teams to create interpretive plans, to imagine and design spatial and interactive concepts, and to use visualization for effective storytelling during the project development process.

    Yael has received several prestigious awards and acknowledgements for her design work and academic achievements, and is currently teaching at the Irwin S. Chanin School of Architecture at the Cooper Union in New York City. Yael was born and raised in Jerusalem and lives in New York.

    Yael received a B.Arch (summa cum laude) from the Technion in Israel as part of the multidisciplinary Technion Program for Excellence, and graduated with an M.Arch II from the Cooper Union for the Advancement of Science and Art in 2014.

  • Alice Andersen Producer

    Alice Andersen

    As a Producer at Tellart, Alice is the primary point of contact between clients and project teams, helping them to manage and deliver interactive projects. She joined Tellart with experience in the production of arts and cultural events. Alice is also a sinologist and spent a number of years studying and working in China to master Chinese language and culture. She is fascinated by how the intersection of art, technology and design can foster richer storytelling experiences, and she has a particular focus on museums and physical spaces. Half Belgian and half Danish, Alice was born and raised in Brussels. She lived in London, Beijing, and Hong Kong, before finding her new home in New York.

    Alice holds an MA in Arts Administration from Columbia University in New York and a BA in Chinese and History of Art and Archeology from SOAS in London. Alice participated in ITP Innovation Lab: Re-imagining exhibits for Museums and Public Spaces at New York University. There she explored the possibilities of technology and human-centered design for innovating museum practices. These ideas influenced her Master's thesis, “The Museum in the Digital Age: A Guide to Institutional Innovation in Times of Technological Innovation.”

  • Kara Sanchez Producer

    Kara Sanchez

    As a Producer at Tellart, Kara helps to understand the needs of clients and leads teams through concept development, design, build and implementation of interactive products and experiences. Kara's background is in applying human-centered design to complex challenges within healthcare, education and urban environment sectors. She specializes in facilitating understanding between diverse groups of people, enabling the co-creation of engaging and impactful stories and experiences.

    Kara studied architecture and fine arts at the Rhode Island School of Design. While at RISD, her thesis focused on facilitating the transition from homelessness into permanent housing. The project began her exploration into the role that design can play in addressing the needs of vulnerable populations.

  • Bjørn Karmann Technologist

    Bjørn Karmann

    As a Technologist at Tellart, Bjørn combines his curiosity for new and emerging technologies with his love for physical and human interactions. Bjørn is an open-source maker and hacker at heart whose work manifests between physical and virtual space. With experience in design, production, robotics and physical computing, he works across multiple stages in Tellart's projects. He describes his passion as finding a balance between nature and technology, whether it is making drawing machines, designing typefaces or creating more humanistic technologies.

    Bjørn is from Denmark and holds a Master's Degree in Interaction Design from the Copenhagen Institute of Interaction Design and a Bachelor's degree in Communication design from Kolding Design School, shaping his Scandinavian aesthetics. Graduating from CIID with highest honor, his graduation project has won multiple awards and pushed the thinking of machine learning as a means of prototyping and enriching spatial interaction.

  • Stefano Erba Designer

    Stefano Erba

    Stefano specializes in translating stories and experience concepts into spatial form. He approaches physical and digital interiors as complex, emergent systems in which people, objects and spaces influence each other dynamically. Using animation, 3D modeling and parametric design he brings to life places that don't yet exist and are difficult to imagine or describe—often because they are set in the future or push the boundaries of technology in new and unexpected ways.

    Stefano holds a Bachelor's degree in Product Design from Brera Academy and a Master's in Interior Design from Nuova Accademia di Belle Arti (NABA), Milan. His thesis project, Perceptive Machines, was shown at the Salone del Mobile Milano in 2018. Working with Alessandro Guerriero of Alchimia studio, Stefano also contributed to the O'collection installation, shown at the Fuori Salone del Mobile Milano in 2016.

  • Lou Kishfy Technologist

    Lou Kishfy

    Lou is an interdisciplinary designer and technologist. He is responsible for developing system architectures and software, building interactive electronic prototypes, 3D modeling, and mechanical engineering. From conceptualization to production, he works with clients and team members to overcome technical project challenges. Lou enjoys contributing to projects that enable communities to understand and change the behavior of societal systems as they see fit.

    Lou holds a B.S. in Ocean Engineering at the University of Rhode Island, where he specialized in designing structures and robotics for marine environments. In 2016, Lou received an M.Des from the School of the Art Institute of Chicago where he explored his interests in sociology, postmodern philosophy, and environmental psychology through sculpture and interactive multimedia installation.

  • Epic Jefferson Technologist

    Epic Jefferson

    Epic develops hybrid systems that live at the intersection of the physical and digital worlds. By leveraging emerging technologies with traditional fabrication techniques, his work enables the validation of design concepts as tangible experiences, from ideation phases to deployment. In Tellart's research initiative, he is focused on the application of cutting-edge Machine Learning techniques for Gestural Interface Design, Sound Design and Augmented Reality.

    Epic is actively involved in initiatives that increase access to technical knowledge, ranging from education to community development and product design. He leads Tellart's initiative in contributing to Puerto Rico's post-Hurricane Maria Recovery.

    Epic holds a Master of Tangible Interaction Design from Carnegie Mellon University's School of Architecture, and a Bachelor's Degree in Creative Computation for Sound Applications from the Universidad de Puerto Rico. As Artist in Residence at Autodesk's Pier 9, Epic researched materials and fabrication methods for creating Immersive Sound Objects. He was Co-founder of the Lab for Erroneous Design (Puerto Rico's first hackerspace), and was recipient of the Lexus Grant for Emerging Artists.

  • Jeremy Joachim Technologist

    Jeremy Joachim

    Jeremy is a creative tinkerer with a strong interest in technology's potential to help people communicate with themselves, each other, and the built environment around them. His work focuses on tools for demonstrating expression—from collaborative robots to experimental electronic instruments. At Tellart, he is responsible for technical research and prototyping as well as production-stage mechatronic and software development.

    Jeremy holds a Bachelor of Science degree in Mechanical Engineering from Brown University, accredited by the Engineering Accreditation Commission of ABET, and has completed coursework at Rhode Island School of Design (RISD). He was a co-president of Brown STEAM, through which he co-led a hackathon in assistive technology, a joint Brown/RISD/MIT wintersession workshop series called City + Data, a presentation on cybernetics at the Better World by Design Conference, and a time-telling sculptural art piece for Brown's School of Engineering.

  • Martinique Kamphuis Studio Mgr. (A)Manager (AMS)

    Martinique Kamphuis

    As Studio Manager, Martinique ensures that Tellart's Amsterdam office runs like a well-oiled machine. Martinique oversees financial management and logistics for the studio, and supports the Tellart team in their day to day activities. Martinique has lived in Amsterdam, Taipei and Munich, and loves the international team and culture of Tellart.

    Martinique was involved in a number of entrepreneurial ventures before joining Tellart. Most recently she founded and ran Landladies, a concierge business for Airbnb. Prior to this she established and managed operations for a property investment company and managed the production of large events for a major brewery in Amsterdam.

  • Devon Greenbaum Studio Mgr. (P)Manager (PVD)

    Devon Greenbaum

    As Studio Manager, Devon nurtures a sense of community among the Providence team. She provides financial, logistical, and organizational support for Tellart's executive operations team, in addition to implementing feedback-driven initiatives to improve organizational systems and operations at large. With a background in innovation and education, she enjoys contributing to Tellart's creative environment. In addition to her studio work, Devon mentors aspiring young artists, providing coaching, organizational support and portfolio consultations.

    Devon Holds a Bachelor's of Fine Arts from California Institute of the Arts, where she explored performance and installation-based art as well as costume design. She has continued her professional, arts, and technology studies at RISD, MassArt and the School of the Museum of Fine Arts.

  • April Cuneo Producer

    April Cuneo

    As a Producer at Tellart, April is the primary point of contact between clients and project teams, and works closely with both to ensure that project objectives are met through clear deliverables and process.

    April joined Tellart with years of experience in the production of live action, visual effects, animation, design and technology projects. Her background in film, commercials, brand development and future technology is instrumental to the persuasive storytelling and precise execution of Tellart's work.

    April lives and works in Los Angeles, CA.

    April received her B.A. in the History of Art at the University of California, Berkeley.


We have been awarded numerous top international prizes for our work including the SXSW Experimental Award, Cannes Lions, Webby, Core77, D&AD Yellow Pencil and our work is featured in the permanent collection of the Smithsonian Design Museum.

In 2016, Tellart was honored with the National Design Award in Interaction Design, Smithsonian Museum's top national honor for outstanding achievement in design through excellence, innovation, and enhancement of the quality of life.

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